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Content snapshot
Flag an inaccuracy →What's in this book, at a glance — five things readers want to know before they start.
Violence
Some
A shooting occurs
Language
Some
Adult language consistent with the tech industry milieu and the characters' voice
Sexual Content
Some
Sam and Sadie's relationship moves in and out of physical intimacy over decades
Substance Use
Some
Characters drink and use substances in the tech/gaming world
Emotional Intensity
A lot
Grief, creative ambition, missed connections, and the question of whether a life of creative work is enough to constitute a meaningful existence are the novel's emotional core
What this book is about
Sam and Sadie meet in a hospital as children, lose contact, and reconnect in college to make video games together. Their creative partnership spans thirty years of friendship, love, loss, and the games industry — never quite romantic but never just friendship either. Zevin's novel is about creativity, grief, and how we choose to spend the one life we have.
Notes for sensitive readers
Reader-flagged moments and themes that may affect your experience.
A shooting and its aftermath
Grief for lost people and lost possibilities
Creative partnership and the cost of ambition
Reader Verification
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