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Fantasy · 2005 · G

Midnight

by Erin Hunter

Six cats receive a prophecy and travel to the sun-drown place — where a badger has wisdom the Clans need to survive

ForAll agesGenreFantasyLength272 pagesRead time~7 hours

This analysis was generated by AI from publicly available reader reviews, literary criticism, and book discussions. It has not been verified by a BookLens community reviewer and may contain errors. Be the first to verify →

Content snapshot

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What's in this book, at a glance — five things readers want to know before they start.

Violence

Barely any

Cat combat appropriate for middle-grade readers; the journey involves some peril

Language

None

No profanity

Sexual Content

None

No sexual content

Substance Use

None

No substance use

Emotional Intensity

Barely any

The emotional weight of a prophecy and the responsibility of being chosen — and of keeping the secret from your Clanmates — gives the New Prophecy arc its defining tension

What this book is about

The first Warriors: The New Prophecy novel launches the second arc with six cats — one from each Clan plus the protagonist Brambleclaw — receiving a dream message and traveling to the sea to meet a wise badger. Hunter expands the Warriors world beyond ThunderClan and raises the stakes for the entire arc. Appropriate for all ages.

Notes for sensitive readers

Reader-flagged moments and themes that may affect your experience.

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